![]() ![]() There are fewer gadgets than in previous Splinter Cell games, but the reduced inventory means that every item will eventually prove necessary. Car alarms, explosives, and chandeliers can all be used to create distractions, while shooting out lights and using cover reveals new angles and opportunities. ![]() There’s a noticeable difficulty curve that encourages progressively more creative combat innovation. Sam Fisher is far from bulletproof, so you’ll spend more time planning your next move than you will actually executing it. As simple as it is to carry out cool attacks, Conviction still provides a satisfying stealth challenge.
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